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Sébastien Villemot authored
This greatly facilitates the job of the compiler during the optimization pass, since we promise that the various pointers do not overlap each other. It may now be possible to reenable some of the optimization flags that were disabled without sacrificing compilation time, but this needs more investigation. For the gory details, see: https://en.cppreference.com/w/c/language/restrict https://cellperformance.beyond3d.com/articles/2006/05/demystifying-the-restrict-keyword.html